Friday, April 16, 2010

Celestial Steed

How could I not cover the Celestial Steed for this week's Phat Loot Phriday? My Starry Pony has absolutely been the talk of the town ever since it went on sale this week. I went into a Warsong Gulch today . . . and my entire team was riding one.
What's so cool about My Starry Pony? First, it's full of stars. I mean, look at that. It's made of stars. Of course, this was a model technique made popular by Algalon, who's all about warning the Titans that we mortals have totally run amuck. But the design is absolutely awesome. It's made of stars!
What else is cool about My Starry Pony? You never have to buy another mount. It scales from level 1 all the way through level 80. (No way to know yet whether or not the mount will do whatever cool trick mounts do in Cataclysm.) The Celestial Steed will automatically become the context appropriate mount for your character, moving at the appropriate speed according to your level and training. It will even switch between being a normal ground mount for old Azeroth, or an airborne princess in Northrend. You will only need a single action bar button for your mount -- it'll fly or fall appropriate to the area you're in.
The last thing that's cool about it is that it shows up in your mailbox, even for character you've created. That makes it the single, easiest mount to get. Warning, though: you do still have to train the riding skill, just like you would have to with a normal, mundane, boring, not-full-of-stars mount.
While requiring the training skill means that the Steed doesn't vastly change gameplay, its one-size-fit-all nature definitely makes it the most convenient mount, especially since you won't ever need to spend gold on another mount. (At least, not until Cataclysm changes the rules again.)
All you have to do to get it is head over to the Blizzard Store, and pick one up for 25 bucks.

Saturday, April 10, 2010

New spells and abilities coming to our favorite class

wow Skill GuideEvery one of us has been sitting at our computers with bated breath, eagerly waiting to see the new spells and abilities coming to our favorite class in Cataclysm. The truth, however, is that we've already seen many of these before. Some of these class previews started in Icecrown Citadel, not on the forums.
What are we talking about? In Icecrown Citadel, there's a mob in the Upper Spire region of the raid zone called Val'kyr Heralds. They summon other mobs called Severed Essences, which are clones of members of your raid. They don't use all of your exact spells, but they fit each class. With the exception of one (Focused Attacks), each of the unique spells Severed Essences possess have ended up being a new spell for their class in Cataclysm.Heroic Leap appeared in the warrior preview. Necrotic Strike appeared in the death knight preview. Replenishing Rains appeared in the shaman preview. While it isn't the exact spell warlocks are receiving, Rain of Chaos was the herald of green fire. There's only one unique spell left on these Severed Essences, which is the paladin's Radiance Aura. Focused Attacks didn't make it into the rogue preview, so there's no guarantee paladins will be getting Radiance Aura, but chances seem very good that they will. It's not the most exciting spell in the world, but that doesn't mean it wouldn't be useful. A decent aura option in situations with multiple paladins on an encounter with no need for resists. One paladin puts up Devotion, the other puts up Radiance. You're good to go!
Unfortunately, the Severed Essences didn't hold any hints for today's hunter preview, and they don't have much to say about druids or mages either. We'll have to wait and see if Radiance Aura finds its way into the paladin preview.

Thursday, April 8, 2010

Theorizing

wow GuidesTheorizing that one could shadow priest within his own lifetime, Dr. Fox Van Allen stepped into the Shadowform accelerator ... and vanished. He awoke to find himself the Spiritual Guidance columnist, facing mirror images that were not his own and driven by an unknown force to change shadow priests for the better. His only guide on this journey is his Gnomemuncher, an observer from his own time who appears in the form of a Shadowfiend that only Fox can see and hear. And so, Dr. Van Allen finds himself leaping from column to column, striving to put right what once went wrong, and hoping each time that his next column ... will be filled with dead gnomes.
I am the most awesome shadow priest of all time.
Okay, so maybe that's a severe exaggeration. Still, I'm starting to max out on my gear and I feel increasingly out of place in Northrend heroics. It's hard to run them without pulling aggro off a tank simply by virtue of being there.
As time goes on, more and more of you will find yourself in a similar situation: You're exceptionally geared. You know your class and your spell priorities. You churn out rockin' DPS. You keep getting better, but the tanks and healers you're thrown into random groups with don't.
The random dungeon finder relies a lot on luck. Sometimes, you wind up with a bad tank. Sometimes, you wind up with a bad healer. Worst-case scenario, both are going to stink. Unless you like running back to your corpse, these situations require you to use your brain and adjust your play.

Tankfails
I've been cheating on you, my dear shadow priest followers, with a level 67 elemental shaman. It's been a long time since I've had to play around in Outland, and it's nice to revisit every now and again. I've been refamiliarizing myself with the instances there, especially in Hellfire Peninsula.
I have a definite love-hate relationship with the Outland. I love the great blue drops in the instances, especially compared to the old-world greens they sometime replace. I hate, hate, hate the death knights who tank 95% of the runs there. It's not that there's something wrong with the class itself, it's just that most people who are playing DK tanks in Hellfire Ramparts just started their character that day. Weak equipment plus unfamiliarity with tanking plus lack of knowledge about the class equals one heck of a big mess for the janitors at the Ramparts to mop up after.
There are a few simple guidelines for dealing with situations where you have an underperforming tank.
Slow it down. There aren't any enrage timers in heroic trash pulls, so don't race into the fight like you're trying to set a world record time. Give your tank -- especially an underexperienced tank -- a few seconds to build aggro, and start your rotation with an aggro-light blast of Vampiric Touch (rather than something like Devouring Plague with an upfront damage component). Remember: The best way to survive a tankfail is to prevent a tankfail from happening.
Attack what the tank is attacking. Don't be a multi-dotting jackass when the tank can barely hold on to one mob. There's a simple macro you can use: /assist [tanknamehere]. Or, if the tank marks a mob with the traditional skull, that's your sign to focus fire on that target. Stay focused on what the tank is focused on (or what your tank tells you to focus on), and you'll avoid most problems.
You can spec for heroics. If you notice an increasing disparity between your gear and skill and that of your tank, you may need to go the extra mile to protect yourself. Putting three talent points into Shadow Affinity would never be recommended for hardcore raiders, but for those who choose to level through instances or spend the bulk of their time running level 80 heroics, being able to reduce your aggro by 25% is quite valuable.
Bubble yourself out of battle. Starting out every battle by casting Power Word: Shield on yourself is a good way to attract early attention from the bad guys. If you're a fan of keeping yourself protected (and if you have a bad tank, you should be), cast PW:S before the pull, not after.
Keep Fade at your fingertips. If the tank is bad, get used to using Fade. A lot. Put it on your cast bar and memorize the shortcut number. If you've redone your talent tree for a "heroics spec," you may want to consider glyphing for it too. Just keep in mind that Fade doesn't always work the way we'd like it to, and we'll sometimes keep aggro even after using it.
Healfails
In my experience, a vast majority of preventable instance wipes happen in the following order: healer dies, then tank dies, then everyone else dies. Rogues and fury warriors can't do much put pray they take out the baddies in time to prevent the full wipe (or at least, prevent their own repair bill). Shadow priests, however -- we get to be the heroes.
We pay an ugly little hybrid tax because we have access to heals. We may as well get some use out of it, right? And besides, there is nothing more satisfying than stepping in during a "sure wipe" and saving the day. We look awesome, get a +50 buff to our egos and make a Dawn Moore groupie feel inadequate to the might of the glorious shadow priest.
Always keep an eye on your party. This part should go without saying, but it's important: Keep an eye on your party. You're not the healer, but you can always become one on short notice, so it's important to know exactly when your healer dies. You may also find it useful to experiment with addons that announce party deaths, such as RaidBuffStatus, or an addon that makes it easier to monitor party health at a glance, like Healbot.
Keep the "oh $#!* emergency macro" handy. I've mentioned this macro before in our Blood-Queen walkthrough, but combining Inner Focus and Divine Hymn is even more powerful in the heroic setting. It gives a mana-free, channeled multiheal with a 25% buff to your crit -- a godsend for a troubled heroic party under siege.
#showtooltip Divine Hymn /cast Inner Focus /cast Divine Hymn /run UIErrorsFrame:Clear()
Even without the talent point in Inner Focus, Divine Hymn remains a great last-ditch cast to save the party. Keep it on your quick cast list. Press it whenever you feel it's needed to save the party. And use those few seconds of channeling to plan and ready your next heal.
Consider a special "heroics only" cast bar. If you don't have a quick cast heal spell at your literal fingertips, fooling around with finding the right spell to switch from "face melt mode" to "lovey-dovey Dawn Moore heals crap mode" could waste valuable moments that you'll need to keep the tank alive. Put a quick-acting heal like Divine Hymn or Flash Heal on your shadow bar for emergencies.
Once you send off that initial heal (to the tank, please!), you'll automatically drop out of Shadowform and gain access to your standard casting bar. This would be a good time to remind you that, yes, you should make sure your non-Shadowform default quick cast bar is in shape for these kinds of emergency situations.
Speed (and priority) matter in a clutch. Act fast. When the healer of a heroic dies, the party is generally in pretty bad shape to begin with. You'll need to rely on "quick" spells, at least at first. If you're a troll, this would be an excellent time to initiate Berserking. Prioritize your tank over the other slackjawed, non-shadow DPSers. Tanks are sort of a big deal to have around. When the tank is low on health, focus on fast-acting spells like Flash Heal, Prayer of Mending and Power Word: Shield. I know Renew is an instant cast, but the tank could be dead before it has time to tick. Cast Renew when the tank is back in good shape. While the HoT keeps the tank's health buoyed, drop heals on the rest of the party. Holy Nova is an okay instant cast if everyone is together, but Prayer of Healing will do a lot more healing. Watch the mana! The biggest downfall of the shadow-specced healer is the low mana pool and weak regen ability. Once the most dire part of the emergency has been averted, be very cautious about each cast. You need to make it through the end of the fight, so be careful not to overheal too much. Don't be afraid to use cooldowns like Arcane Torrent (for blood elves) or drink a Runic Mana Potion to make it through. The latter is still cheaper than a repair bill.
Finally, regardless of whether or not the tank is failing the group.

Tuesday, April 6, 2010

Unless you've been living under a rock

Unless you've been living under a rock you know that Blizzard is getting set for a major Cataclysm info dump over the next week. This kind of information sparks a lot of comments and intelligent discussion, and WoW.com wants to feature it prominently. To that end, we're looking for short guest posts on what you think about the changes to your class.
We're going to operate this guest posting opportunity much like we did our BlizzCon 2010 opinions. Write a paragraph or two, sign up for Seed, and then go and submit it on the Seed project page. If it's something we like we'll post it and you'll get paid $10! Easy and awesome.
You can find out more about the guest writer program in our announcement post and at our Contributing to WoW.com page.
A couple things to note:
If you write a really great comment here, feel free to submit it through our Seed page too! No penalty for leaving a comment and submitting it through Seed. We're expecting to get a ton of submissions for this, so we're not going to be able to publish all the great thoughts and opinions we get, even though we want to. If you'd like you can include a short bio about yourself, things like your character name, guild, server, blog, etc... Totally optional, though. The sooner you get these in the better! We'll be publishing our first batch of guest posts in the next day or so, and will continue to do so every couple days for the next week or so. This project closes on April 19th at 11:59 p.m. EST. We hope that you all keep this in the back of your mind in the next few days as all this info gets released. So many of you know this game so well, we're excited to be able to feature your knowledge and opinions to the masses!

Friday, April 2, 2010

Axe of sweet skull-face

This axe of sweet skull-face love drops early in Icecrown Citadel (10-man) as a prize from the defeat of Saurfang. Ramaladni's Blade of Culling has a couple noteworthy things. First, the weapon is named from this legendary bit of warrior history called Indalamar Warrior Power. The legend of Indalamar has it that many of the earlier warrior nerfs were because of this player. wow Skill Guide
Second, Ramaladni's axe sports two blue sockets, making it a singularly excellent death knight tanking weapon. While any DPS class who uses two-handed weapons will appreciate the axe, it's relatively rare to find this much blue gem opportunity on a weapon. The expertise on the weapon also recommends it for tanking, which tends to be a fairly valuable stat for death knight tanks. (Really, any melee, sure, sure, but I'm making a death knight argument here.)
Name: Ramaladni's Blade of CullingType: Two-Hand AxeDamage: 748 - 1123 Damage, 267.3 damage per secondSpeed: 3.50 Attritbutes: 148 Strength 164 Stamina 2 Blue Sockets Socket Bonus: +6 Strength Increases your expertise rating by 91 (11.1 @ L80) Increases your armor penetration rating by 83 (5.93% @ L80)

Thursday, April 1, 2010

Two Bosses Enter ...

Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. It's a brand new season and a brand new format, introducing judges from WoW.com and the WoW community at large -- and of course, your votes. Grab a seat, and let's get ready to rumble!
Last week's matchup between Marwyn and the entire ToC PvP Champions team was a good set-up for this week's deathmatch between Eadric the Pure and the Lich King (5-man version). It's all about balance. Yes, lore wow Guidescomes into play. But inside the Thunderdome, lore isn't the only factor. Every point must be balanced against the others.
This week, a group of five adventurers -- the ToC Grand Champions -- made short work of Marwyn (just as your own groups probably do whenever you face Marwyn in a random). Step into the Thunderdome with us after the break, where we'll hear the judges' decisions and consider what many of you have been waiting for: the first of many bouts involving some version of the Lich King himself. Oh yes, it's finally time ... And in the words of Dr. Dealgood: "Ladies and gentlemen, boys and girls